There isn’t going to be a Fashion Friday post today. We spent the last few days camping at Big Knife Provincial Park and when I’m camping, fashion is the furthest thing from my mind! Instead, I’m going to share a couple of kayaking experiences with you.
The weather forecast for Monday called for extreme heat, so after a leisurely breakfast we decided to head for the river before the day got too hot. The sun was shining, the air was almost still, and everything was so fresh and green!

At this time of year the water is high, so we were able to leave the Battle River for a bit and paddle up the much shallower Big Knife Creek. It was like entering another world; a world of untouched and incredibly peaceful wilderness. Unlike last year, we spotted just one beaver and heard only one mighty tail slap. The rest of the time, the water was like a mirror and the reflections were amazing.

Returning to the main river, we continued upstream. On the way, we chose a spot where we’d pull ashore for a picnic lunch on our way back.


It was there that we had the most amazing experience. We were just returning to the boat when we heard a loud splash just upstream from us. A moose was swimming across the river and I had the camera in my hand!


She even stopped on the hillside and posed for me before heading into the bush!

When we started kayaking four years ago, I could only paddle for about an hour and a half before feeling like my arms were going to fall off. On Monday we paddled for almost four and the GPS told us that we’d travelled 10.5 miles (16.9 km). We were pretty impressed with ourselves, but also glad to be back in camp by the time the temperature rose to 35ºC (95ºF) later in the afternoon!
Our second kayaking adventure was quite different and I didn’t even think to take any photos. We’d done some hiking on Tuesday and left camp for much of the day on Wednesday to go to Camrose for medical appointments, so we decided that we’d go for a short paddle yesterday morning before packing up and heading for home. There’s a bridge not too far downstream from the campground where Secondary Highway 855 crosses the river, so we decided to kayak there and back. The river widens in that area and when we got out on the water, we realized that the wind was MUCH stronger than it had appeared back in the campground which is quite sheltered. It was at our back, so we had no problem getting to the bridge, but when we turned around we quickly realized that there was no way that we were going to be able to battle our way back to the boat launch. Paddling as hard as we could, we were barely able to move forward. Water was splashing over the bow and I was immediately soaked from the waist down. Thankfully, we knew that there was a small road down to the riverside by the bridge that people use to go fishing, so we found a spot to land the kayak nearby and only had to carry it a short distance to that road. Of course, the vehicle was still at the boat launch and now one of us had to walk back to get it! Since I’m trying to walk lots anyway, I volunteered. Richard waited with the kayak while I walked almost 3.5 km (2.16 miles) back to the vehicle. That’s not a lot farther than I walk most days, but much of it was uphill and that horrendous wind was trying to blow me off my feet; the feet that were wearing only water shoes! That definitely wasn’t a fashion statement, but I can say that I’m very thankful that I don’t kayak barefoot!







Like the parent game, 7 Wonders, this is a civilization building game where players collect cards that represent economic, cultural, scientific, and military achievements. While easy to learn, it presents plenty of interesting challenges and with three possible ways to win, it definitely keeps you on your toes. The game typically takes no more than half an hour to play, so we usually play twice in one sitting. While there are expansions available, we’ve probably played the original 100 times or more without getting tired of it, so we’ve never felt the need to purchase them. For us, another advantage to this game is it’s compact size. It’s easy to pack into the trailer or even a suitcase.
In this Renaissance inspired game for 2 to 4 players, each player increases their wealth by collecting chips (gems) and using them to purchase cards. The cards, some of which are worth points, give you permanent gems and can be used to make future purchases. In addition, they help you acquire nobles which are also worth points. The game is easy to learn and takes about half an hour to play. The Cities of Splendor Expansion includes four different expansions in one package each offering a unique playing experience. While we don’t have it yet, I can see where we might want to add it at some point in the future.
Alhambra was the palace and fortress of the Moorish monarchs of Granada, Spain. The object of the game bearing its name is to purchase building tiles of different kinds and place them strategically to build your own Alhambra. In 3 scoring rounds, points are awarded based on who has the most buildings of each kind. Each player also receives additional points for the longest portion of wall that they’ve managed to build around their Alhambra. The game is designed for 2 to 6 players. In a 2 player game there’s an imaginary third player. At first, we thought that that might be a bit weird, but the third player doesn’t actually enter into the action and his tiles are placed in full view of both players. The game is easy to learn and takes about 45 minutes to play. While there are expansions available, my understanding is that they are better suited to playing with 3 or more players.
Rivals for Catan, an adaptation of the original Settlers of Catan, is an updated version of the Catan Card Game. Rivals is a 2 player strategy game that is actually 5 games in one. Each player starts with a small principality and by harvesting and spending resources, builds roads, settlements, buildings, trade ships, and cities and hires heroes. The Introductory Game is a good starting point as there’s lots to learn in this game. It takes about 30 minutes to play. Once you’ve mastered the Introductory Game, new challenges await in The Era of Gold, The Era of Turmoil, and The Era of Progress. Each of these takes about an hour to play. Once you’ve played all three a few times and become familiar with each one, you’re ready for the Duel of the Princes which combines elements of all three and is by far the ultimate Rivals experience. It, too, takes about an hour to play. We have the Deluxe version which includes trays to keep the piles of cards organized as well as a few extra cards which you may or may not choose to incorporate into your playing experience.





